EPG
The EPG section is where you shape and produce your guide data. In v2.7.0 the Templates, Teams, and Output areas were grouped together here, since they all contribute to the same XMLTV output.
| Area | What it does |
|---|---|
| Templates | Define how programmes look — titles, descriptions, artwork, fillers, and conditional logic |
| Teams | Per-team persistent XMLTV channels for team-based EPG |
| Output | Generate, download, and monitor your XMLTV output |
Where to start
- Shaping guide text and art? Start with Templates and the Variables and Conditions references.
- Team-based channels? See Teams for importing teams and assigning team templates.
- Generating and verifying output? See Output.
Templates split into two types — Team vs Event — depending on whether you want a persistent per-team channel or dynamic per-game channels. Once templates are built, you assign them with Template Assignments.
Artwork fields can use a shared Game Thumbs base URL so templates store relative image paths.