Channels

The Channels area is where you control everything about the channels Teamarr creates in Dispatcharr for sporting events — when they exist, how streams map onto them, what numbers they get, which stream plays first, and where they land in Dispatcharr.

Event channels are ephemeral: they’re created around each event and removed when it’s over — by the delete timing you configure, and by several automatic cleanup paths (vanished streams, disabled sources, unsubscribed leagues, orphan detection) described under Lifecycle. Team-based channels are managed separately on the Teams page.

The channels themselves are inspected on the Dashboard’s Managed Channels table — sync status, per-stream detail and priority explainer, Find Orphans, and bulk deletes all live there. These pages configure the behavior; the Dashboard shows the result.

Sub-pages

Page What it covers
Lifecycle When event channels are created and deleted, and the pre/post-event buffers
Consolidation Whether multiple streams for one event merge into a single channel or split apart — plus exception keywords and feed separation
Numbering Priority teams, pinned blocks for teams/leagues/sports, sport & league order, the Everything Else range, and number stability
Stream Priority Rules that decide which stream plays first inside a consolidated channel
Dispatcharr Output How channels are written to Dispatcharr — profiles, channel groups, group modes, and per-league overrides

Most settings on these pages take effect on the next EPG generation run — the timing and rules determine eligibility and order, not the exact moment a channel changes.


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Teamarr - Sports EPG Generator for Dispatcharr

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